Factsheet
Developer:
Bigosaur
Based in Serbia
Founding date:
March 1, 2013
Website:
bigosaur.com
Press / Business Contact:
info@bigosaur.com
Social:
twitter.com/bigosaur
facebook.com/bigosaur
Releases:
Windmill KingsSeedersThe Game Is OnDrone InvadersRogue BitGods Of SpartaA New LifeSon Of A Witch
Address:
Serbia
Description
A small developer with big ideas.History
Early historyI wrote my first game for Commodore 64 when I was 10 years old. Later I wrote some games for Amiga 500, and PC. I released some open-source games in the past like Njam, Vodovod, Scalar, Abandoned Bricks, etc. Some of the Njam players, nudged me into making a more polished, commercial, closed-source sequel, which I did in 2007. However, I was completely ignorant of the fact that I should do marketing, so Njam2 sold in just 30+ copies. Seeing no financial future, I gave up on gaming and went to create accounting software.
After thatIn 2013. I got fed up with ERP software, and started to create games just for fun in my spare time. Accidentally, one of the games became a huge hit, which gave me financial freedom to work on games full time.
Videos
Son of a Witch, an action roguelike for 1-4 players YouTube
Images
There are far more images available for Bigosaur, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Team & Collaborators
Milan Babuskov
Programming, Animation, Game Design
Jelena Stupar
Company Logo
Milica Mićević
Graphics
Galang Syahya
Music
Contact
Inquiries
info@bigosaur.com
Twitter
twitter.com/bigosaur
Facebook
facebook.com/bigosaur
YouTube
youtube.com/c/bigosaur
Web
BIGosaur.com
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