Day 2: Eclipse setup and choosing a game library
I downloaded Android bundle and set up my Linux machine with Eclipse. I was able to run Hello World on my Galaxy S2. Hello Java. I really have to remember all the Java stuff as I haven't used it since 2002 or something like that.
Looking at all the 2D/3D OpenGL stuff, it looks like it would be a good idea to use some toolkit/library to build the game. I got some free licenses for Unity3D at NordicGame 2013, but those do not include rights to release on Google Play, so I guess I'll skip Unity for now. I'm now looking into CoronaSDK and some other libraries.
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