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SoaW: Yeties

A new version is up with a new boss, the Yeti Elder who is a huge beast whose jumps cause icicles to fall from the top of the mountain. He can also spawn smaller Young Yeti minions who also show up in various parts of the ice level.

- Yeti Elder boss
- Young Yeti enemy
- Achievement you can win when you defeat the Crazy Santa boss
- Fixed the pause overlay size for non-English languages
- Improved the death animation for the Crazy Santa boss
- Fixed the Reindeer pet name
- Fixed the Snailbite arrow name
- Added new graphics for the synergy of Dark Orb and Freezing Orb
- Fixed the gamble scroll - now it can be used multiple times in the same room and enemies would always change
- Added all the enemies into the Gamble scroll pool
- Fixed Fog and Toxic Cloud drawing for screens bigger than 1920x1080

Feedback & Share Bigosaur, 2017-11-12

SoaW: Level 6

The Winter is coming. A new version of the game is up with the Ice Mountain level:

- slide and glide across the snow as you fight - unless you have a mount
- 3 new enemy units
- 2 new ice weapons
- 1 new boss (Crazy Santa throwing exploding presents)
- added music and sfx volume adjustment to the pause screen
- fixed Mom Books drops for altars to match the achievement unlock description
- lightning now shoots through metal shields
- adjusted mana cost and base damage for some magic wands
- Fire sword now has 100% burn chance
- spawning minions no longer give you mana via Warbreaker (this is to prevent getting infinite number of points in daily challenge)
- fixed a couple of translation related bugs

Feedback & Share Bigosaur, 2017-11-08

SoaW: New bosses

Meet Ugh and Ogh, the cyclops. These brothers are a new boss in the forest. Cyclops is the weakest of all bosses, so there are two of them to make the fight fun.

Since the catacombs update I focused on adding new content to existing levels and bugfixing any problems. I also added 10 new achievements to make the game interesting for players who completed all the levels.

Another new boss is the Ringleader. He sometimes shows up in the dungeon instead of the Simerian Butcher. The Ringleader can jump on you similar to the way the thief does - except that he is faster and has greater reach. If he finds any bombs on you, he would use them immediately. He also steals and throws your other items around.

I also added a new themed area in the forest - a long jump competition. You get some items as rewards for jumping certain distances. To jump even further, you can find some speed buffs like The Rabbit Amulet, Blur Potion, etc. There's also a Steam achievement if you manage to jump really far.

Feedback & Share Bigosaur, 2017-10-05

SoaW: Catacombs update

A new version is available with a lot of new content:

  • The 5th level, Catacombs, with 5 new enemy types
  • New hero: Undead Skeleton Ranger
  • Unlocking the new hero is done via a special quest in the old part of the catacombs which is a really dangerous place
  • 2 new bosses
  • 3 new special areas in the forest
  • 1 new mount (zombie pig)
  • 1 new pet (finds hidden runestones)
  • Blue color skin for the sorceress character and achievement to unlock it
  • Elemental altars where you can get some powerful items and weapons
  • A dozen new weapons and items
  • Improved game engine performance
  • Darkness now increases your stats
  • Item and weapon drops are now slightly affected by starting heroes (ex. you are more likely to get magic items when playing with mage)
  • Avarice doubles coins
  • Fixed Amanda's AI on the final screen so she doesn't get stuck
  • Fixed problem with chat not being available on the character selection screen
  • Co-op death countdown now starts from 60 during boss fights
  • Increased lightning damage for the sword
  • Bow descriptions update after damage upgrade
  • Balanced runestone drops from rocks
  • Rebalanced poison to make the Druid hero more viable
  • Added more stats to pause screen
  • Status effect icons show up in two rows in co-op
  • Fixed many bugs
Feedback & Share Bigosaur, 2017-09-15

SoaW: Beta testing access

I want players to have a stable, well tested version to play so they don't run into any bugs. On the other hand, I understand that some players want to play the most recent version with the newest features. Because of this, I decided to make the beta testing versions public.

Beta versions are the testing ground for new releases. They could have bugs or crash. Benefits of running them are that you get all the newest content and you can help me find the bugs sooner and thus make the game better for everyone.

To switch to beta version, right-click the game name in your Steam library and select Properties option from the menu:

Then click the BETAS tab at the top of the Properties window. Select the "testing - Unstable" option from the dropdown menu:

Enter the password: minimum89012

Steam would then download the files that are different and let you run the beta. If you plan to play online multiplayer - both players have to have the beta version (there will be some periods in-between releases where beta version could co-op with stable version, but this is not guaranteed).

If you decide to go back from beta to stable just open the Properties again and select "opt out" from the dropdown menu in the BETAS tab.

Feedback & Share Bigosaur, 2017-09-01

MMiaW: Make your own undead army

I'm working on the Catacombs level. There will be necromancers that raise skeletons. Once you defeat them, you can take their staff and animate your own army of undead:

Beside skeleton warriors I plan to add archers and mages as well. There will also be a new music theme, traps and a bunch of new items, weapons and mechanics.

Feedback & Share Bigosaur, 2017-08-11

MMiaW: The Dungeon is here

The 4th level is ready. You descend into the dungeon where all the prisoners have been set free from their cells. Three new enemy types await you: a thief, a bandit and an assassin.

The thief tries to jump on your back. If he succeeds, he starts stealing away all the items from your inventory. If he finds a bomb, he will immediately use it. You can knock him off if you use a rage attack, or find some way to hit him - including meteors, bouncing orbs or via a voodoo doll. Also, if anything knocks you down, he will fall off as well. The thieves use a curved dagger, which is a new weapon with a throwing attack and backstab damage bonus that you can also use yourself.

The bandit is quick and uses a Morning Star that does a lot of damage. You also use this weapon if they drop it. The bandits will try to surround you from two sides, so watch them carefully.

Assassins have a short poisonous sword and a shield. They move and attack similar to the castle Guard Captains, but poison attack makes them really dangerous.

To counter all the shielded enemies, there's a new weapon in the game: The Excalibur. You can sometimes find this legendary sword in a forest, stuck in a rock. Once you retrieve it, you can cut through enemy shields as if they weren't holding any.

The dungeon features a new level style, with a couple of new trap types, a new treasure chest type and new music theme as well.

Feedback & Share Bigosaur, 2017-06-02

MMiaW: A new trailer

Feedback & Share Bigosaur, 2017-05-27

MMiaW: The Dungeon

After a short break which included showing the game at Game Access '17 in Brno, I'm back to development. I'm working on the Dungeon level. For the first version it will have 3 new enemies and a new boss. Of course, a new background theme and new objects and traps as well.

Feedback & Share Bigosaur, 2017-05-19

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