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Use the Landscape, Luke

Just like the last time, I decided that I have to change the screen orientation mid-project. This time from portrait into landscape. Here are the reasons:

  • attack graphics looks odd upside down
  • I want to provide hints how damage is calculated, awkward since all the enemy cards are upside down.
  • Thumbnails used to pick units from your deck are too small on phones.
  • YouTube videos are landscape.
  • Desktop version of the game (if I ever release any) can use larger resolution.
  • I can test larger resolutions on my monitor instead of having to run it on the Android devices.
  • Players will sit next to each other, so they won't have to put the device down on a table to play. You can play it with a friend in a bus or on a train.
  • Much more available screen space for unit stack and enough space for additional user interface. See how everything is crammed currently and a lot of space is wasted sideways:

Cons:

  • I have to redraw some of the graphics
  • I now need horizontally flipped unit graphics which will almost double the memory consumption of the game (I cannot simply flip the whole card, as it contains pregenerated text as well)
  • The drafting screen cannot use the rotations to indicate current player

To conclude: unless the game is meant to be played like Flappy Bird (using the same hand that holds the phone and having only one command: “tap anywhere”) use the LANDSCAPE orientation.

read more...   Bigosaur, 2014-10-12


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