This update brings the castle level, with new graphics and music theme. The goblins and guards are fighting each other while you are trying to reach the dungeon.
- a new boss
- Big Orc enemy
- the Royal Sorcerer enemy
- 4 new pets with new effects
- 3 new weapons
- 15 new items
- lightning based damage
- fire and lightning damage can be upgraded with the new items
- duration of freezing for ice based weapons can be upgraded
- pendants for ice, poison, fire, petrify immunity
- overdose random potion replaced with beer
- orbs can now be upgraded to bounce off the walls
- various reusable items: Magic Map, Magic Chest, Bottomless Bag of Bombs, etc.
- balancing of different weapons, spells, potions, prices
- fixes to enemy AI
- cut scene between chapter 2 and 3 can be interrupted
- other minor tweaks and improvements
A new sword is added to the game:
It's called Thunderstriker currently. If you have an idea for a better name, please tell me.
It has regular swing and overhead strike attacks and the special rage attack is to shoot a lighting bolt. The bolt doesn't knock down enemies, and does 25 damage/hit, so it can deal anywhere between 50 damage to lesser enemies to 125 damage to a boss. The shorter range of the special attack is compensated by the longer range of the sword (currently it's the weapon with the farthest reach in the game), decent damage and ability to shoot lightning through obstacles.
Get an Infinite rage potion and have some fun.. Feedback & Share Bigosaur, 2016-12-27
There will be some new items in the next update:
There's a reusable map, bottomless bag of bombs, and a magic chest that turns mana into gold.
Beside those, there will be a bunch of pendants granting you immunity to fire, ice, poison and petrifying. The Run Like the Wind potion is removed from the pool because it was OP - a new amulet is introduced instead which gives you a permanent speed upgrade.
The Overdose potion is going to be replaced with a Beer item, so that drinking unknown potions isn't so punishing.. Feedback & Share Bigosaur, 2016-12-25
The goblins are storming into the castle. While the guards are fighting back, you are trying to get to the dungeon. You need to go through the keep while the goblins and guards are both attacking each other and you as well. This gives you some interesting tactical options. Do you just evade them and let them battle it out before attacking the winner, or you try to help the weaker side to even out the balance of power.
The next update will feature a new area with different graphics, background music and environment (traps, destructable items). And a couple of new enemies and a new boss.Feedback & Share Bigosaur, 2016-12-17
The version for MacOSX is available for download.
It features cross-platform compatibility, so you can play online multiplayer games with your friends on Windows.Feedback & Share Bigosaur, 2016-12-05
The Archer character is in the game. He shows up randomly in the forest as an NPC and gives you a quest. Once you complete the quest, he will be unlocked and you can select him.
The game is on Steam: http://store.steampowered.com/app/539400Feedback & Share Bigosaur, 2016-11-27
I spent the last two weeks preparing for the Steam Early Access release. There were some bugs in the netcode, mostly edge cases that happen once in 100 games. I did A LOT of play testing, and got some really fun runs, like this one with a bunch of pet animals and melee skill buffed to 250%. Unbeatable.
I balanced some weapons and enemies, and added some play statistics. Some of the though rooms no longer show on the first few runs. Beside that, there are some potions and scrolls that also unlock after a couple of games. The game is roguelike, but I don't want the players to be hammered by too challenging world on their first play. After you play 20+ games, you'll get the full sets of enemies, scrolls, potions, room layouts, etc.
The game's coming out on November 10th as planned. Get ready for Thursday...Feedback & Share Bigosaur, 2016-11-05
Based on some player feedback, blood effects are optional now:
The possible settings are:
Having stains makes the levels look nicer, especially the boss rooms. However it's permanent, so I think some players might want to turn it off. The splash when you hit an enemy is temporary, but I understand it could be over the top for some players, so I made that optional as well.
It took some testing to get netcode working right, because blood effects use RNG to set up and it would mean that the same seed now generates different levels based on the blood setting. I fixed blood to use a separate RNG and not mess with level generator.
Only 10 more days until Steam release...Feedback & Share Bigosaur, 2016-10-31
I have been quiet with adding new features to the game as I was preparing for the Steam release. Many bugs were fixed, netcode works properly again, and I made some changes to enable full controller support. That's right, now you can lean back and play it all with a controller, even stuff like entering player names and password codes for online multiplayer.
The Glacier has been nerfed a little bit - the special Freeze All Enemies power is now magic based instead of rage based. It needs 2 mana bars to activate. It's still very powerful, but not game breaking anymore.
I also added health bars to enemies:
I was a little bit conflicted about this change. Neither Castle Crashers nor The Binding of Isaac have those. But Rampage Knights has, and the combat feels better. You would rarely look at the health bar for enemy, but sometimes it gets important, esp. when you're dealing with bigger crowds - it makes it easier to pick those you can one-shot and remove from the battle. I understand some players might not like it, so it's optional. You can turn it off in the Graphics settings.Feedback & Share Bigosaur, 2016-10-20