Day 22: Sound effects
Although I have a wast library of wav sfx files I accumulated over the years, I've seen other game devs use Bfxr to create their own effects, so I decided to give it a try.
This is nice, because you own the effect 100% and you don't need to prove where did you get the audio file. Some of the sites I used to download my sfx in the past are no longer online, and tracking people who made those is impossible. For example, my favorite mod music is Aspirating Milk which I found on modarchive. I tried to contact the author via e-mail in the tracker file, but got no reply. It was probably his address at university or something.
Bfxr requires Windows or Mac, while I prefer doing my development on Linux. I thought about running it on Wine, but didn't even bother to try because I found this:
http://www.superflashbros.net/as3sfxr/
It's a super easy to use and simple Flash app you can run in your browser. I highly recommend it.
These sfx programs produce various simple sound effects. Some complex sound effect can be created by mixing a couple of simple effects in a program like Audacity. I used it to create sfx for Atomic Bomb powerup:
BTW, I basically completed the game, I'm now testing on various Android devices. I'll probably do the release on Google Play store tomorrow.
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