Day 8: Star Dust
I'm looking for a new title for the game. Got one, but need to research more to see if it's available: STAR DUST. I tried some fonts and I think I'll use the one called Ruslan Display.
I polished the algorithm for alien explosions today. I'm also thinking how will the enemy waves look like. There would be 10 waves of enemies, and then a boss and after that the game would speed up a little bit and some new enemies would be introduced. At each tenth level (10,20,30...) there would be a new, unique boss. This algorithm would repeat until player dies. The speed would be capped at 2x starting speed as it seems to me that takes a lot of effort to play if you want to destroy all aliens.
And then, there will be powerups. Here are current ideas:
Time limited, collectible during the game:
- shield (sits at bottom of the screen, protects against one alien going through)
- score multiplier boost (x2)
- rapid fire (just hold your finger down and move around)
- mega bomb (destroy all aliens on screen)
- hyperdrive (skip 10 waves of enemies, but gain points as if you destroyed them)
- gallactic ninja (cut enemies with a jedi sword - fruit ninja style)
- auto reload (auto reload lasers)
- spread fire (fire 3 or 4 lasers at the same time)
- extra life (start game with 4 lives)
Permanent, can be upgraded between plays:
- rapid fire duration
- shield duration
- galactic ninja duration
- auto reload duration