MMiaW: Goblin Defender
Here's the second goblin. Once you attack him, he raises his shield and then he's only vulnerable to very strong attacks. However, you can sneak behind his back and hit him.
I built a custom animation engine. I make animations in Anime Studio Pro and then export them into JSON. Then I massage this JSON format into C++ code that I include directly into my project. Since I don't have a player character yet, I'm using the keyboard controls to move the goblin around:
P.S. This .gif animation has a slower framerate than the game. The goblin actually moves a little bit faster. The game runs at constant 60 fps all the time.
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