CM:TS - Rack and PC graphics
My isometric engine after a month of work:
I have decided to go with pixel art, as I can draw that much faster. The perspective is isometric, because it looks really good. There some games I love like Forager that have regular top-down graphics, but isometric seems to be more common for tycoon type of games as it gives a good sense of third dimension.
I spend about a day adding isometric support to my engine, and about a week fixing the bugs in that code. Especially draw order with stacked items can be tricky:
The rest of the time was spent drawing stuff like racks, PCs, shelves and writing the code that allows you to move them around, stack them on top of each other or inside the racks, etc.
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