It's time for the second level. As our heroes launch themselves with a catapult into the castle, they land on the top of the battlements:
As the goblin invasion is in progress, the battlements are filled with dangerous war machinery. The castle guards are defending a siege and have prepared various weapons and traps for the invaders. You are intruding here, so prepare to deal with the guards and the hazards at the same time.
The second level is meant to be more dangerous, but possibly shorter than the forest area playwise. You're walking around the battlements looking for a way to enter the castle insides.Feedback & Share Bigosaur, 2016-08-21
Here's a video showing the some gameplay of the first level:Feedback & Share Bigosaur, 2016-08-21
The forest level ends like this:
I'm drawing the Castle Battlements (roof area) now and soon I'll start animating enemmies for the Castle levels.Feedback & Share Bigosaur, 2016-08-07
The Knight is fully animated, programmed and ready to go:
Compared to the mage, he has a couple of extra melee animations. The weak attack has three animations instead of just two and there's a special smash animation which activates when the last enemy in the area is lying on the ground:
Feedback & Share Bigosaur, 2016-08-06
Sometimes a special kind of room will be created in the maze: a potion shop, pet shop or a quest room. More on quest rooms later, but here's the potion room:
Feedback & Share Bigosaur, 2016-07-23
If you snatch a voodoo doll from the Goblin Shaman, you can use it yourself once per area. You first bind it to a target and then drop it. Any damage dealt to the doll is channeled to the target. For example, if you stomp the doll, the target takes damage and falls on the ground. If you hit it with a sword, the target gets stunned and takes damage. If you hit it with a poisoned sword, the target gets poisoned. If you toss the doll into a fire, the target starts to burn:
It took me some time to make this work properly for all the effects, but it's a really cool mechanics now. If you get bound to the doll, wait for Shaman to throw it down and then quickly pick it up and activate it to remove the binding from yourself and bind it to some enemy.Feedback & Share Bigosaur, 2016-07-17
Hammers are often an interesting combination of melee and magic weapon. The standard attack is a melee attack, but special attacks can be varied:
The freeze graphics is generated dynamically at run-time. Because of this the enemies really instantly freeze in place.
And here's the ice hammer:
Ice Hammer's special attack is freezing all enemies on the screen at once.Feedback & Share Bigosaur, 2016-07-15
I have some cut-scenes planned for the final game, but currently a couple of placeholder images will do the job of showing the game plot:
Feedback & Share Bigosaur, 2016-07-14
The first game screen features 5 different NPC characters that teach you the basic game mechanics:
Some dialogs show up only if you have an appropriate type of weapon. You can hit anyone. Some of the NPCs will bare it until they die, while others might run away. At first I wanted to make everyone change their dialog when you hit them, but this is a tutorial screen and you might hit someone accidentally and miss an important part of the dialog that way.
The archery is not covered. The idea is that bows are locked down and don't drop until you unlock the Archer. Once you rescue the Archer, he explains how bows and arrows are used.Feedback & Share Bigosaur, 2016-07-12