The Red Dragon is one of the toughest bosses in the game. He can spit fire and smash the heroes from above.
For this fight I had a really cool combination of buffs: Appetite +2 and Gold Diet +2 which restored 11 HP for each gold coin I ate. My co-op partner died while beating up more than half of dragon's HP. Funny enough, the final two blows were dealt my a Bat, one of our pets.Feedback & Share Bigosaur, 2016-09-10
The second level will have new unique enemies. First there are guards:
The guards are quick and deadly. They can throw spears from the distance, or stab you when too close:
Their spears have great range, longer than all standard swords, so melee combat against them is very challenging.Feedback & Share Bigosaur, 2016-09-03
It's official! I'm delighted to inform you that My Mom is a Witch has become one of the games selected for IndieCade Europe 2016:
If you want to see the game live, come to Paris on November 18-19, 2016. Here's a list of all the games that will be featured:
See you in Paris!Feedback & Share Bigosaur, 2016-08-28
I'm adding some screens without enemies, but with traps instead. It creates an interesting variety. Instead of just plowing through the piles of enemies, sometimes you have to stop and carefully thread across the screen. Of course, some screens will combine enemies with hazards, which you can use to your benefit.
These spitters shoot fireballs. Fire is one of the most dangerous types of damage. Here's a breakdown of the types of damage in the game have so far:
Turns into stone within 10 seconds. Counter with Life Staff or Dragon Fire Potion.
Burning drains health really fast. Regular fireballs, walking onto a campfire or getting hit by a spitter drains 50-60 health in a couple of seconds.
doesn't do any damage, but prevents movement/attacking for a couple of seconds.
Slowly drains health. Can only be stopped with Dragon Fire Potion or Antidote.
Very slowly drains health. Can be stopped by eating any type of food, including gold coins if you have the Gold Diet buff.
It's time for the second level. As our heroes launch themselves with a catapult into the castle, they land on the top of the battlements:
As the goblin invasion is in progress, the battlements are filled with dangerous war machinery. The castle guards are defending a siege and have prepared various weapons and traps for the invaders. You are intruding here, so prepare to deal with the guards and the hazards at the same time.
The second level is meant to be more dangerous, but possibly shorter than the forest area playwise. You're walking around the battlements looking for a way to enter the castle insides.Feedback & Share Bigosaur, 2016-08-21
Here's a video showing the some gameplay of the first level:Feedback & Share Bigosaur, 2016-08-21
The forest level ends like this:
I'm drawing the Castle Battlements (roof area) now and soon I'll start animating enemmies for the Castle levels.Feedback & Share Bigosaur, 2016-08-07
The Knight is fully animated, programmed and ready to go:
Compared to the mage, he has a couple of extra melee animations. The weak attack has three animations instead of just two and there's a special smash animation which activates when the last enemy in the area is lying on the ground:
Feedback & Share Bigosaur, 2016-08-06
Sometimes a special kind of room will be created in the maze: a potion shop, pet shop or a quest room. More on quest rooms later, but here's the potion room:
Feedback & Share Bigosaur, 2016-07-23